Is WebGL faster than Canvas for drawing 2D shapes, and if so can we harness that speed to visualise very large data sets? I wanted to learn WebGL so I decided to investigate this question and learn at the same time.
The d3fc cartesian chart provides a simple way to compose the most commonly used type of chart, while keep its API simple. But would it be possible to keep that simplicity while making a chart component that is more flexible?
Recently we've been looking at enhancing the D3 axis component to implement a number of common features including more flexible label placement (e.g. positioning labels between ticks) and rotation / offset of labels to avoid collisions. This blog post demonstrates some of these features and how they were implemented.