When we work on projects, we are often pressured by timelines and stakeholders to move on with our designs as quickly as possible. We need to be able to advocate the value of iterative design, to ensure that we are building the right thing, in the right way.
TypeScript's type system is amazing, but it can't do everything. In this post, I demonstrate how the builder pattern takes my types to the next level. We walk through an example in detail, so you can start using builders too.
Tech · Video
There's a standard approach to migrating legacy applications into desktop containers: the desktop equivalent of the strangler pattern – but this has its drawbacks. Is there another way? In this webinar, I shed light on an alternative that addresses these drawbacks and opens up new opportunities for old tech. And I explain what on earth rollercoasters have to do with it.
Published in 2007, Amazon's Dynamo paper changed the distributed database world. As well as powering AWS S3, it also inspired many well known open-source NoSQL technologies such as Apache Cassandra, LinkedIn's Voldemort and Basho's Riak. This post intends to present the paper and its concepts in a digestable way.
Variables allow you to store and reuse values in your requests and scripts. Storing a value in a variable allows you to reference it throughout your environments and collections. It’s also practical because if you want to update a value, you have to change it only in one place. There are a few types of variables in Postman and might be confusing where to use which so in this blogpost I will try to explain that.
Effective API testing has become increasingly more important with the rise of microservices. In this post we'll discuss how we can efficiently manage our API tests and automate them into a CI/CD pipeline with some of the tools provided by Postman
In this blog post I'll be demonstrating how quickly it's possible to setup, integrate and deploy a React application using the right tools.
Writing emulators that bring old computer hardware back to life is a popular hobby, and one that I have been enjoying recently through my own goal of writing an Atari 2600 emulator. However, writing a CPU emulator can get a little repetitive and tedious, so I thought I'd explore a different approach - generating the CPU emulation code from a specification rather than manually translating it. This blog post shares the fruitful results.